Saturday, 19 October 2013

assignment 2 - Beatboards

week 6
sem 1
"beatboards"


We started of by making beatboards for our story outcome visuals. A beatboard is much like a story board you may have seen, they are block sketches done before any animation production whereas a beatboard generally has a little more flexibility.

Here are some examples








Many beatboards are sketched via tablets or pens but the thing is it could be as simple as possible! even stick figures count.






We focused on our ideas following these six Splines in the story we were to visualise


6 Splines in a Narrative

1. Exposition
The world, the characters and its rules and roles are introduced. Suspension of disbelief begins here

2. Inciting incident
An inciting incident is the event that throws the everyday life of the protagonist out of balance.

The inciting incident gets the story moving. In a problem-centric view, this is the basic problem that the protagonist is attempting to solve.

3. Progressive complications
Progressive complications and conflict make the story emotionally charged and is key to maintain interest. The implication that every problem that the protagonist solves raises a new problem; Robert McKee calls it the “Law of Conflict.” McKee makes an interesting point that storytelling is a “temporal art” like music; and, conflict is very important for good stories. (Conflict is a very important element of games too).

4. Crisis
Crisis is that stage of the story where the protagonist seems to be surrounded by insurmountable problems.

Unlike the inciting incident, the protagonists usually has to make a choice here.

5. Climax
Climax is the stage where emotions reach their peak.

Where the consequences of the choice unfolds.

6. Resolution.
Resolution is where all story problems are resolved.





This is how my final piece had layed out, the thing about beatboards is that you can make visual interpretation in any order. The final work outcome for the coming week would be to finalize one art board and add in effect and colours etc. to give it that main plot feel.











These are my soft beatboard sketches of Ja Rois story, simplified, including all 6 splines of narraration.

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